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 {Sky} 2/26/09 - Byakko Failed!!!

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Sang




Number of posts : 679
Registration date : 2007-07-06

{Sky} 2/26/09 - Byakko Failed!!! Empty
PostSubject: {Sky} 2/26/09 - Byakko Failed!!!   {Sky} 2/26/09 - Byakko Failed!!! Icon_minitimeFri 27 Feb 2009, 1:45 pm

{Sky} 2/26/09 - Byakko

Here is a link that goes over different strategies for the Byakko fight.
I think everyone should have read this before we fought.
https://daisuke.forumotion.com/1-rise-of-the-zilart-sky-f6/byakko-t235.htm

Well it was a good try I guess.
We made the same mistakes as when we fought Byakko for the first time, and gave up after wiping for 2 hours.

============================================


Tank's Job
1. Tank's Job is to stay alive by keeping Utsusemi up.
2. The bad thing is that Byakko can spam many AOEs like Diaga and Paralyzega.
3. There are many times when both Utsusemi Ni and Ichi have a 10+ seconds left on Recast Timer, due to the Spam-aga.
4. To help with this, Mages are suppose to Stun Lock the NM.
5. Tanks with No Utsusemi Up equals Death.

DD's Job
1. DD's job is to help control the Tank's Hate.
2. Tanks is only suppose to Tank for about 10-20 seconds, enough time to cast Utsusemi: Ichi and Ni once.
3. After that, the Tank needs to lose hate so their Utsusemi Recast Timer can Reset or Rest.
4. DD's have to constantly SaTa on the opposite Tank every 10-20 seconds.
5. DD's really have to SaTa the other Tank, if the current Tank is getting hit.
6. It is recommended for the DD's to stand on the side of the NM, and only move behind the Tank when they are about to use SaTa + WS.
7. Doing this will prevent DD's from SaTa-ing onto other DDs, and getting them killed or wasting Mage's MP healing them.
8. DD's are not suppose to have Hate, if you are, then you are doing something wrong.
9. If the DD do not get hit, it will help the Mages use less MP.

Mages + Stun Jobs
1. Keep the Tanks healed with 100% HP.
2. Have the NM Stun Lock to Slow him down, and to help Tank's Utsusemi Timer.
3. If possible, Stun all of Byakko's spells, like Diaga and Paralyzega.
4. Always Stun after an AOE Spell, because the spells will Wipe all Shadows.
5. This will give the Tanks a few Seconds to Recast Utsusemi.

Stun Lock
1. Stun Lock means to constantly cast Stun in a Timely Order to Slow the NM down.
2. Stun guarantees the NM to stop moving for 2 seconds 100% of the time.
3. Stun have a 40 Second Recast without any Haste.
4. If there are 4 Stunners, using the spell at a constant Order, you can Stun every 10 seconds.
5. If there are 5 Stunners in the Stun Order, you can Stun every 8 Seconds.
6. If there are 6 Stunners in the Stun Order, you can Stun every 7 Seconds.
7. If you have 7 Stunners in the Stun Order, you can Stun every 6 seconds.
8. Stunners have the most Important Job, because you can Slow the NM down at will, and you can Stun the NM every time for the Tanks to recast Utsusemi.

Stun Cycle (40 second timer)
4 Stuns = 10 seconds
5 Stuns = 8 seconds
6 Stuns = 6.6 seconds
7 Stuns = 5.7 seconds
8 Stuns = 5 seconds
9 Stuns = 4.4 seconds
10 Stuns = 4 seconds

Stun Recast (Haste+2% = 1 Second Off Recast Timer)
You should equip Haste+ gear every time you cast Stun.
1. Rdm/Whm Haste = Haste+15%
2. Walahra Turban = Haste+5%
3. Swift Belt = Haste+4%
4. Total = Haste+24% = 12 Seconds Off Stun Recast Timer.
5. 40 seconds - 12 seconds = 28 Recast on Stun.

Stun Cycle (28 second timer)
4 Stuns = 7 seconds
5 Stuns = 5.6 seconds
6 Stuns = 4.6 seconds
7 Stuns = 4 seconds
8 Stuns = 3.5 seconds
9 Stuns = 3.1 seconds
10 Stuns = 2.8 seconds

===


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